Jocelyn Walker

From GamingVerse
Revision as of 10:45, 10 March 2009 by Nara (talk | contribs)
Jump to: navigation, search
Vital Information
TradHollowOnes.png
Hollow One
Vitals
Gender Female
Location Boston
Status in chrysalis
Character stuff
Nature Bon Vivant
Demeanor Avant-Garde
Essence Dynamic
OOC
Player Nara
Character Sheet Here


Description

Jocelyn Walker is usually dressed in black attire paired with one or two items of another color, depending on her mood. She has black hair that extends past her hips and keeps it in a variety of styles. Her eyes are light blue and are almost always surrounded by thick black eyeliner. She walks with a quick pace and holds herself in a slightly regal manner. Never one to be outdone, she likes to have the newest fashions (in black, of course) and appear at the latest hot spots.

Background

Paradigm

As she has good friends who belong to Traditions, she is slightly more inclined to believe there may be some faint light of hope for humanity than most Hollows. However, she feels that the human psyche is largely responsible for the sad state of affairs in the world. While she can appreciate the Traditions for trying to find a way to Mass Ascension, she feels that it must be each individual finding what works for them in their own minds, not a single method. However, until she feels a rallying cry or proof of the "Mage Rapture", she's content with exploring, and exploiting, what she can.


Commonly Used Rotes

  • This Body Holding Me (Mind •, Life ••)

By singing or humming the line "feeling eternal, all this pain is an illusion" from Tool's "Parabola", she believes it to be true until it fades away.

  • Paranoia (Mind •• or •••, Entropy •)

She attempts to seek out the least confident member of an opposing group and places either suggestions or illusions of doubt and betrayal in their mind.

  • Synaesthete (Mind •••, Forces ••, Life •••)

She changes people's perceptions, changing their perceptions of sounds into colors, temperature changes, or tactile sensations.

  • Secrets Don't Make Friends (Forces ••)

She uses this to direct the sounds of a quiet conversation towards her so she can hear.

  • And the Dead Shall Walk Amongst You (Mind •••, Spirit ••, Forces •, Life •)

She opens the person's mind to hear the whisperings of nearby spirits and causes their sight to see only the skeletons of other people around. She uses forces to make the air a little colder around the person.