Maxwell Campbell

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Revision as of 12:37, 18 February 2009 by Boris (talk | contribs) (Favorite Rotes)
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Vital Information
TradSonsofEther.png
Son of Ether
Vitals
Gender Male
Race Caucasian
Location Boston, MA
Status Alive
Character stuff
Nature Visionary
Demeanor ????
Essence Questing
OOC
Player Boris
Character Sheet Here


Description

Maxwell "Soup" Campbell stands a hair over 5'5". He has a mop of unkempt brown hair, green eyes hidden behind a pair of glasses and pale freckly skin. He is usually scene wearing a random heavy metal t-shirt, blue jeans and some kind of heavy work boots. Over which is a well used(aka holey) mostly white lab coat. The coat his a multitude of pockets both inside and out, from which Soup can easily pull any number of random items.

When not in his lab, Soup is still seen wearing a coat, but the lab is replaced a white trenchcoat. The coat has a series of servos and erector sets built in which he uses to alter his various physical attributes when needed. At the bottom of each sleeve is a small tuning fork based device; the back of the coat usually appears to be breathing as air is moved through the ventallation(which is used to cool Soup and his various devices).

The glasses have a small cable that plugs into the collar of the coat, passing various perceptions, and reading of the surrounding area to the polarized lenses.

Background

Paradigm

"Manipulation of closed systems by using the principals of chaos therory to change the base structures of said systems."

Through use of his foci Soup first perceives a sytem, then using the application of Ether begins to change it. Patterns are mearly orgainized structures and any sturcture can be changed, maintaining integrity and stability once one has a complete understanding of the makeup.

Favorite Rotes

  • Remove Chaos/Butterfly Effect (Entropy•••) Works Life Clockwork/Slay Machine
Chaos in a system is necesary, anything 100% predicatable would be useless in a dynamic environment.  By 
Adding or subtracting the levels of inate chaos, technological devices can become more or less
reliable, based on the situation
  • Structural Oscillation (Prime••) Rub the Bones
Any sturcture built can be taken apart.  Anything solid can be shaken to the ground.

By matching waves of Prime infused Ether to a targets pattern, then beginning a low
level oscilaition can wreak hell on any system. The results in a biological subject
would be a lot of pain.

  • SA2(Situtional Awareness via Statistical Analysis) (Corr•, Entropy ••, Forces •) Aim Good/Dodge Good
By maintaining a realtime map on a standard Cartesian Grid, and tracking variables and
the probabilites of their interaction with other variables, one more easily predict and prepare
for attacks.
  • R.L.A. (Reactive Life Alteration) (Life•••) Heal
Some systems are more fragile then others.  When a Biological system is comprimised
it tends to create a cascade effect that can ultimately weaking or even destroy the system. By restoring
the structure to previous known patterns, one can slow or even prevent this degredation.
  • B.A.S.E. Damage(Biological Alteration Severe, External) (Life•••) Similar to Rip the Man Body
As above biological systems are known to be fragile.  By grasping the base
supports on said system and mearly removing them, one can let inertia simply take effect.