Difference between revisions of "Maxwell Campbell"

From GamingVerse
Jump to: navigation, search
 
(10 intermediate revisions by one other user not shown)
Line 6: Line 6:
 
|trad=Son of Ether
 
|trad=Son of Ether
 
|nature=Visionary
 
|nature=Visionary
|demeanor=????
+
|demeanor=Loner
 
|essence=Questing
 
|essence=Questing
 
|chantry=
 
|chantry=
Line 23: Line 23:
  
 
== Description ==
 
== Description ==
 +
Maxwell "Soup" Campbell stands a hair over 5'5".  He has a mop of unkempt brown hair, green eyes hidden behind a pair of glasses and pale freckly skin.  He is usually scene wearing a random heavy metal t-shirt, blue jeans and some kind of heavy work boots.  Over which is a well used(aka holey) mostly white lab coat.  The coat his a multitude of pockets both inside and out, from which Soup can easily pull any number of random items. 
 +
 +
When not in his lab, Soup is still seen wearing a coat, but the lab is replaced a white trenchcoat.  The coat has a series of servos and erector sets built in which he uses to alter his various physical attributes when needed.  At the bottom of each sleeve is a small tuning fork based device; the back of the coat usually appears to be breathing as air is moved through the ventallation(which is used to cool Soup and his various devices).
 +
 +
The glasses have a small cable that plugs into the collar of the coat, passing various perceptions, and reading of the surrounding area to the polarized lenses.
  
 
== Background ==
 
== Background ==
  
 
== Paradigm ==
 
== Paradigm ==
"Applications of Chaos Therory on closed dynamic systems, by maniupulating the base structures.  Specifically complex biological and technological systems"
+
"Manipulation of closed systems by using the principals of chaos therory to change the base structures of said systems."
 +
 
 +
Through use of his foci Soup first perceives a sytem, then using the application of Ether begins to change itPatterns are mearly orgainized structures and any sturcture can be changed, maintaining integrity and stability once one has a complete understanding of the makeup.
  
 
== Favorite Rotes ==
 
== Favorite Rotes ==
 
*<u>Remove Chaos/Butterfly Effect</u>  (Entropy•••) <small>Works Life Clockwork/Slay Machine</small>
 
*<u>Remove Chaos/Butterfly Effect</u>  (Entropy•••) <small>Works Life Clockwork/Slay Machine</small>
 +
''Chaos in a system is necesary, anything 100% predicatable would be useless in a dynamic environment.  By adding or subtracting the levels of inate chaos, technological devices can become more or less reliable, based on the situation''
 +
 
*<u>Structural Oscillation</u> (Prime••) <small>Rub the Bones</small>
 
*<u>Structural Oscillation</u> (Prime••) <small>Rub the Bones</small>
 +
''Any sturcture built can be taken apart.  Anything solid can be shaken to the ground.  By matching waves of Prime infused Ether to a targets pattern, then beginning a low level oscilaition can wreak hell on any system.  The results in a biological subject would be a lot of pain.''
 +
 
*<u>SA<sup>2</sup>(Situtional Awareness via Statistical Analysis)</u> (Corr•, Entropy ••, Forces •) <small>Aim Good/Dodge Good</small>
 
*<u>SA<sup>2</sup>(Situtional Awareness via Statistical Analysis)</u> (Corr•, Entropy ••, Forces •) <small>Aim Good/Dodge Good</small>
 +
''By maintaining a realtime map on a standard Cartesian Grid, and tracking variables and the probabilites of their interaction with other variables, one more easily predict and prepare for attacks.
 +
 
*<u>R.L.A.  (Reactive Life Alteration)</u>  (Life•••) <small>Heal</small>
 
*<u>R.L.A.  (Reactive Life Alteration)</u>  (Life•••) <small>Heal</small>
 +
''Some systems are more fragile then others.  When a Biological system is comprimised it tends to create a cascade effect that can ultimately weaking or even destroy the system.  By restoring the structure to previous known patterns, one can slow or even prevent this degredation.''
 +
 
*<u>B.A.S.E. Damage(Biological Alteration Severe, External)</u> (Life•••) <small>Similar to Rip the Man Body</small>
 
*<u>B.A.S.E. Damage(Biological Alteration Severe, External)</u> (Life•••) <small>Similar to Rip the Man Body</small>
*<u>
+
 
 +
''As above biological systems are known to be fragile.  By grasping the base supports on said system and mearly removing them, one can let inertia simply take effect.''
 +
[[Category: Mage Character]]
 +
[[Category:Player Character]]

Latest revision as of 19:42, 15 March 2009

Vital Information
TradSonsofEther.png
Son of Ether
Vitals
Gender Male
Race Caucasian
Location Boston, MA
Status Alive
Character stuff
Nature Visionary
Demeanor Loner
Essence Questing
OOC
Player Boris
Character Sheet Here


Description

Maxwell "Soup" Campbell stands a hair over 5'5". He has a mop of unkempt brown hair, green eyes hidden behind a pair of glasses and pale freckly skin. He is usually scene wearing a random heavy metal t-shirt, blue jeans and some kind of heavy work boots. Over which is a well used(aka holey) mostly white lab coat. The coat his a multitude of pockets both inside and out, from which Soup can easily pull any number of random items.

When not in his lab, Soup is still seen wearing a coat, but the lab is replaced a white trenchcoat. The coat has a series of servos and erector sets built in which he uses to alter his various physical attributes when needed. At the bottom of each sleeve is a small tuning fork based device; the back of the coat usually appears to be breathing as air is moved through the ventallation(which is used to cool Soup and his various devices).

The glasses have a small cable that plugs into the collar of the coat, passing various perceptions, and reading of the surrounding area to the polarized lenses.

Background

Paradigm

"Manipulation of closed systems by using the principals of chaos therory to change the base structures of said systems."

Through use of his foci Soup first perceives a sytem, then using the application of Ether begins to change it. Patterns are mearly orgainized structures and any sturcture can be changed, maintaining integrity and stability once one has a complete understanding of the makeup.

Favorite Rotes

  • Remove Chaos/Butterfly Effect (Entropy•••) Works Life Clockwork/Slay Machine

Chaos in a system is necesary, anything 100% predicatable would be useless in a dynamic environment. By adding or subtracting the levels of inate chaos, technological devices can become more or less reliable, based on the situation

  • Structural Oscillation (Prime••) Rub the Bones

Any sturcture built can be taken apart. Anything solid can be shaken to the ground. By matching waves of Prime infused Ether to a targets pattern, then beginning a low level oscilaition can wreak hell on any system. The results in a biological subject would be a lot of pain.

  • SA2(Situtional Awareness via Statistical Analysis) (Corr•, Entropy ••, Forces •) Aim Good/Dodge Good

By maintaining a realtime map on a standard Cartesian Grid, and tracking variables and the probabilites of their interaction with other variables, one more easily predict and prepare for attacks.

  • R.L.A. (Reactive Life Alteration) (Life•••) Heal

Some systems are more fragile then others. When a Biological system is comprimised it tends to create a cascade effect that can ultimately weaking or even destroy the system. By restoring the structure to previous known patterns, one can slow or even prevent this degredation.

  • B.A.S.E. Damage(Biological Alteration Severe, External) (Life•••) Similar to Rip the Man Body

As above biological systems are known to be fragile. By grasping the base supports on said system and mearly removing them, one can let inertia simply take effect.